Alliances are totally cool! Similar to the Hunger Games, yes.
However, it's a little more cutthroat and dog-eat-dog, since it's not just about entertainment— it's also about the actual distressed feelings of the people involved. Thus, instead of waiting until the end to turn couples against each other, often environmental effects/puzzles will force them to fight after only a day or 2 of the alliance having been formed. Does that make sense? Like it's less about ratings, and more about actually making the characters do horrific things to each other, or finding a way to get out of it (i.e., by instead separating then attacking and killing more NPCs).
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However, it's a little more cutthroat and dog-eat-dog, since it's not just about entertainment— it's also about the actual distressed feelings of the people involved. Thus, instead of waiting until the end to turn couples against each other, often environmental effects/puzzles will force them to fight after only a day or 2 of the alliance having been formed. Does that make sense? Like it's less about ratings, and more about actually making the characters do horrific things to each other, or finding a way to get out of it (i.e., by instead separating then attacking and killing more NPCs).